I had the pleasure of working along side Liquid Static Studio, on Hackman's Mission Control: Mars. 
MC: Mars is a unique project, combining the use of technology and interactive theatre to create an immersive and entertaining experience for the audience. I supported Liquid Static in creating the 3D environment in UE5. This new level of interactivity presented many new requirements for the environment, the least of which was support for both a 360 degree dome projection and a cinema screen.
The lead actor 'Captain' guides the audience through interactions throughout the performance.
The lead actor 'Captain' guides the audience through interactions throughout the performance.
Audience member tablets display choices , as well as mini games and team challenges.
Audience member tablets display choices , as well as mini games and team challenges.
Environmental effects and filters are triggered throughout the show.
Environmental effects and filters are triggered throughout the show.
I worked with the team on concepts, design decisions, asset production, optimization, environmental layout and lighting. The main goal of my work was to design a space that created the atmosphere of mars, while maintaining a high level of optimization and interactivity.

A  working concept I completed exploring lighting, color and architectural style. Keeping most of our structures distant helped us maintain scope, scale and balance in the panoramic view.  As well as leaving room for UI pop ups.

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