This is a small collection of work I completed for my degree in 2016-2018. These 3 projects were team prototyping projects which I heavily contributed to.

The short prototyping phase meant working fast and fluidly to support game design and changes. Keeping assets in a kit set kept us adaptable as artists.
The short prototyping phase meant working fast and fluidly to support game design and changes. Keeping assets in a kit set kept us adaptable as artists.
Varying heights and closed/open spaces made traversal more interesting and areas of the level memorable.
Varying heights and closed/open spaces made traversal more interesting and areas of the level memorable.
Woof- 3D Platformer prototype, Environment artist. I created city kit, props, dressed the level and maintained color and tones. 5 week project timeline using Unity.
The First Zone, was inspired by woodland with an unusual colour twist. Eiro's slightly dim atmosphere was chosen to support the emissive bullets that the players and enemies would use in battle.
The First Zone, was inspired by woodland with an unusual colour twist. Eiro's slightly dim atmosphere was chosen to support the emissive bullets that the players and enemies would use in battle.
The games second zone focused on snow and ice to provide contrast to the reds of the first area.
The games second zone focused on snow and ice to provide contrast to the reds of the first area.
Eiro- 3D bullet hell RPG. Environment artist. I was responsible for hand painting of the textures, all foliage environment design and atmospheric lighting/skies. I also Spent a great deal of time in engine dressing and iterating on level designs. Eiro was a final year project with a team of 3 artists and 2 programmers using Unity.
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